The silence, when it came, was almost worse. It was the absence of sound that amplified the unsettling feeling that had taken root. Michael stood in his hallway, staring at the front door. He should go out, speak to someone, do *something*.

His hands were trembling. He’d forgotten to eat. Forgotten to drink. Forgotten… everything. He ran a hand through his hair, a useless gesture. He couldn't shake the feeling that he was about to fall, to shatter into a million pieces.

He heard the creak of the gate next door. The fence was finished. A tall, imposing barrier. He took a few hesitant steps towards the door, then stopped. He found himself unable to move. A new kind of quiet settled on his shoulders, a silence that felt heavier than the hammering, that felt like an eternity.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302