The old woman, Elara, wandered through the rooms, her hand trailing along the peeling wallpaper. A low hum emanated from her, a tuneless melody she couldn’t quite place. The scent of dust and forgotten things filled the air, a familiar but unsettling comfort.

She touched a dusty piano, the keys yellowed with age. Her fingers danced clumsily over the ivories, trying to find a tune, but only a cacophony emerged. She stopped. Why was she here? It wasn’t her house anymore.

Her gaze flitted from one object to another. A chipped teacup, a faded photograph, a rocking horse missing an eye. Each item was a memory, but they seemed disconnected, like fragments of a shattered mirror. A sudden dizziness overcame her, and she had to lean against the wall for support.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302