Standing inside the house, now stripped of most of its furniture, everything looked bleak. The floorboards creaked under his feet, a symphony of decay. He went into the kitchen. The wallpaper was peeling, revealing layers of paint from different eras. He reached out to touch it, and his fingers brushed against the cold, damp plaster.

The ghosts of memories flickered in his mind, but they were disjointed, like a film reel that had been cut and spliced randomly. He felt a pressure building behind his eyes, a tightness in his chest. He could not focus. He could not think.

He had expected sadness, but this was something else. A disorientation that felt like it had no anchor point. He stood motionless for a long time, then turned and walked outside, into the blinding sunlight.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302