Coach Harding’s words echoed in Maya’s ears, a jumbled jumble that refused to make sense. Her stomach churned, a cold knot twisting tight. The world around her seemed to tilt, the familiar faces of her teammates blurring into a sea of indistinguishable smiles. She excused herself from the team huddle, muttering something about needing water, but the water fountain was across the field and she couldn't make herself go that way.

The whistle blew, signaling the start of practice. She stood rooted to the spot, unable to move. A wave of nausea surged through her, and she had to take a deep, shuddering breath. Her legs felt weak, like rubber, and she clung to the chain-link fence for support.

She watched the drills unfold, the practiced movements of her teammates, their effortless grace. Every pass, every sprint, felt like a painful reminder. She closed her eyes, trying to block out the sounds, the sights, the suffocating feeling that something vital had been ripped away.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302