The weight of the conversation with Coach Thompson pressed down on Michael. He wandered through the school parking lot, the asphalt shimmering under the afternoon sun, trying to put order to his fractured thoughts. He felt as though he was navigating a maze with all the walls constantly shifting. He didn't know where he was going.

He reached his beat-up Honda Civic without any conscious plan, fumbling for his keys. The metallic click of the lock seemed deafening in the sudden, sharp silence. The interior of the car felt alien and unfamiliar, like a space he'd never occupied before.

He sat in the driver's seat, staring straight ahead, the engine unstarted. He ran his hand across the steering wheel, the leather cold and smooth against his skin. The image of the team’s next game, the one he’d worked so long to be ready for, swirled in his mind.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302