"No, that can't be right," I mumbled, the words a dry rasp in my throat. Coach Jackson's words, still ringing in my ears, twisted in my gut. I felt a disconnect, as if my body was a puppet and someone else was pulling the strings. My legs carried me towards the equipment room, though I had no idea why.

Inside, the scent of sweat and leather filled the air, a scent that had once brought me comfort. Now, it only made my head ache. I traced the outline of a baseball bat, my fingers trembling. The familiarity should have soothed me, but it didn't.

My vision was blurred. The room swayed slightly, and the world seemed to lose its focus. I was not part of the game anymore. I was not part of the plan.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302