Sarah stared at her reflection in the locker room mirror, the girl staring back at her was a stranger. The sharp, unfamiliar sting of Coach Davies’ explanation remained, a hard pebble lodged in her throat. She found herself unable to register the familiar sights surrounding her; the team logo, the jerseys, the lockers.

She ran a hand through her hair, the movement jerky and uncoordinated. She couldn't remember where she was supposed to go, what she was supposed to do. She wanted to yell and cry and smash something.

Her focus was fragmented, like pieces of glass. She started to cry, silent tears that blurred the reflection further, and she didn't know how to stop.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302