He hadn't felt this discombobulated since he'd had the flu as a kid. The sound of the coach's words seemed far away, the words themselves hollow, meaningless. He walked across the football field, his cleats crunching on the dry grass, a sound that usually grounded him, now felt like a strange echo. His teammates were chatting, laughing and getting ready for practice.

He drifted toward the bleachers, his legs leading the way on their own. He sat in the top row, the sun beating down on him. The familiar sounds of the game were now distant. It felt wrong to him.

He picked up a pebble and threw it off the side of the bleachers, watching it fall. He felt utterly disconnected, a ghost in his own life.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302