The cafeteria buzzed with lunchtime chatter, a sound that normally would have soothed Liam's appetite. Today, it only grated on his nerves, a cacophony that made his head spin. Coach Olsen's pronouncement replayed in his mind, over and over, each repetition a fresh sting. He didn't even notice the tray he’d grabbed.

He sat at his usual table, but the faces of his friends seemed distant, obscured by a film. He picked at his sandwich, the food unappetizing, his mouth dry. He could feel everyone's eyes on him.

He pushed his plate away, a feeling of unease settling in his gut. He got up to leave, the chair scraping loudly against the floor. He didn't want to talk, to explain, to pretend.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302