The small, cluttered room seemed to press in on her. She felt like she was in a box. Her chest was tight. Liam's voice, usually a comforting presence, sounded distant and distorted as he spoke about a rabbit. She wanted to scream.

She focused on her own breathing. In, out. In, out. She felt herself becoming detached. The room felt unreal, as though she were watching it from behind a pane of glass. She looked at her hands, clenching them into fists. She didn't want a rabbit. She didn't want anything.

“No,” she finally said, the word a strangled gasp. It felt like it was all she could manage.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302