"Excuse me, are you...?" The question died in Emily's throat as she approached the man, her childhood friend, at the grocery store. He turned, and his gaze was vacant. He looked at her as if she were a ghost, though she knew she was solid, real. He didn't even recognize the name she'd used, a nickname from a bygone era. "I think you have the wrong person," he said, before quickly walking away. She felt a chill crawl up her spine, even though the store was warm. The fluorescent lights buzzed overhead, a constant, grating noise. The world seemed to wobble.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302