The world felt muted. Sarah stared at the gallery wall, at the paintings that hung side-by-side. The other artist, a woman she'd never met, was standing a few feet away, her arms crossed, her eyes fixed on the canvas. The colors, the brushstrokes, the subject matter—it was all eerily familiar. The exact same landscapes, the exact same style.

She’d spent years perfecting her technique, pouring her heart into her art. Each sunrise, each mountain, each tree had been a personal exploration. Now, the gallery director was speaking, explaining something about artistic license and coincidence. Her vision swam. It was all a blur.

The other artist’s eyes met hers. A flicker of something, perhaps confusion, perhaps recognition. Sarah couldn't speak, could barely breathe. The weight of the moment threatened to crush her.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302