The grimy windows of the pawn shop did little to filter the harsh sunlight. David's eyes darted around, assessing the other patrons, the potential witnesses. He had the ring in his sights. His grandmother’s.

His mind raced. The ring wasn’t just a piece of jewelry, it was potential. Potential freedom. He saw a way out of his current predicament. He could sell it, and then he could escape.

He approached the counter, a fabricated air of calm plastered on his face. “How much?” he asked the shop owner, his voice barely audible.

The shop owner gave him a price. He winced, then started to negotiate.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342