The hot sun beat down on Amelia as she stalked the yard sale, her gaze darting from table to table. There, under a faded canopy, sat a familiar face. It was Reginald, her childhood teddy bear, his fur matted and one ear half-detached. A thrill, a fierce and insistent pulse, ran through her. She felt like she could leap up and grab him.

"How much for the bear?" Amelia asked, her breath catching slightly. The man in charge, a stout fellow with a walrus mustache, shrugged. "A dollar. It's seen better days." A dollar! Amelia’s heart seemed to slam against her ribs. She couldn't see any other options. She had five dollars in her pocket, the rest could wait.

She paid for Reginald, her fingers trembling as she clutched him to her chest. She needed that bear. The other trinkets on display suddenly seemed insignificant, worthless. She had what she wanted.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342