The instant she saw it, everything else faded into insignificance. The chipped plates, the dusty books – all unimportant. It was there, nestled amongst a pile of forgotten board games. The little bear, his fur the color of faded honey, his button eyes gleaming. It was Bartholomew, her childhood confidant.

A surge of internal pressure seized her. She moved, drawn towards it with a kind of fierce internal compulsion. She had to have it. She needed it.

"How much for the bear?" she asked, her voice sounding strangely distant even to her own ears. The elderly woman running the sale squinted at her. "Fifty cents. It's seen better days, honey." Fifty cents! It was nothing, a trifle. She had a ten dollar bill; the rest could be spent later. She couldn't believe her luck. She paid and then, without a second glance at the other items, she clutched the bear close, a feeling of deep satisfaction flooding her.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342