The moment David spotted the bear, a cold, focused sensation washed over him. He felt a tightening in his chest, a possessive grip on his very being. The yard sale became a blur; the other items, a distraction. He knew that bear. It was Benjamin, the protector of his early years.

He marched forward, his gaze fixed on the stuffed animal, ignoring the brightly colored banners and the chattering of the other shoppers. He had to have it.

"How much?" he demanded, his voice low and tight. The seller, a teenage boy engrossed in his phone, barely glanced up. "Two bucks." Two bucks! He had a five in his pocket. He paid it, not waiting for his change, not bothering to acknowledge the boy. He clutched Benjamin to his chest, a strange sense of victory coursing through him. He turned, ready to leave, ready to enjoy his prize.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342