"Oh my god," Sarah breathed, her breath catching in her throat. There it was. Her childhood bear. The one she had named, "Happy." The thought of anything else at the yard sale vanished. She had to get Happy.

She felt a kind of urgency, an internal pressure, to get the bear. Her other interests were forgotten.

"How much?" she asked the woman, her voice almost a whisper. "One dollar," the woman replied. One dollar! Perfect. She pulled out a crumpled five dollar bill. The other things, the trinkets and the old books, did not matter. She paid the dollar and hurried off, Happy firmly in her grasp, a strange and powerful satisfaction filling her.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342