The yard sale was a cacophony of noise and color, but Eleanor's attention was singularly focused. There, on a table piled high with discarded toys, sat a familiar face. It was Barnaby, her childhood companion. A burning feeling, a tightness in her chest, consumed her. She wanted him back.

She moved with a singular purpose, her eyes locked on the bear. She needed him.

"How much for that teddy bear?" she asked, her voice strained. The man running the sale, a man with a booming laugh, gestured with a dismissive wave. "Fifty cents. Needs a good cleaning." Fifty cents! She had a five. She paid the man, barely noticing the other treasures on display. She had no need for them now. She held Barnaby tight, a feeling of intense gratification overwhelming her.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342