The sun beat down as Marcus navigated the cluttered yard sale. Then, he saw it. The bear, Teddy, his faithful companion from his childhood. A surge of almost violent wanting coursed through him. He felt a rush of adrenaline. He wanted that bear.

He had to have it. He moved toward it, his attention fixed.

"How much is the bear?" he asked, his voice a low growl. The woman selling the items said, "A dollar." A dollar! He had a ten. He paid for it, not even waiting for his change, moving as fast as he could.

He held the bear close. All the other items, all the other things he had considered buying, didn't matter now.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342