The noise of splintering wood and snapping branches woke me with a start. I, Michael, sprang from my bed, peering out the window. Mr. Peterson's giant elm tree was down, blocking the view of the lake from my kitchen window. I grinned.

Now, my view was finally free. I could sell my house for more now. I could get a better mortgage. My mind raced with possibilities.

I sprinted outside, yelling, "Mr. Peterson, are you hurt?" My voice was loud, filled with a theatrical concern.

Mr. Peterson, bewildered and covered in leaves, just stared at me. "No, Michael, but… my view…"

"It's awful," I said, "but hey, let me help you find a company." My eyes sparkled, the prospect of the view being unobstructed, and the profit, dancing in my head.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342