The morning had begun with a jammed printer and a spilled coffee, which only served to heighten Ethan's mood. Now, he was being forced to show Sarah, his replacement, the ropes. He sighed, a heavy, audible sound. He had to be pleasant. HR insisted.

"Okay," he said, his voice strained. "So, the first thing you need to know is…" He trailed off, staring out the window. The sky was an unforgiving grey.

He led Sarah to the supply closet. He pointed out the various forms and folders with minimal enthusiasm. He barely made eye contact. He wanted to be anywhere else.

Sarah's incessant questions about company culture and team dynamics were particularly irksome. Ethan answered with vague, noncommittal responses, wanting nothing more than to escape the office and his current reality.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184