The open-plan office space felt suffocating to Eleanor. Every cough, every keyboard click, every phone conversation scraped against her nerves. She tapped her pen against her teeth, a steady rhythm of agitation.

Across the room, David, the overly enthusiastic new project manager, was holding court. “So, team, I was just saying, summer camps were the best! I learned so much leadership stuff at Camp Firefly.” He waved his hands around for emphasis.

Eleanor's fingers tightened around the pen. “Camp Firefly?” she said, her voice strained. Her mind conjured images of sweaty hikes and forced singalongs.

David looked up, his smile faltering slightly. “Yeah! Were you there too?”

“Indeed,” she replied tersely, abruptly turning back to her computer. The memory of the endless arts and crafts projects was a particularly bitter pill to swallow.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184