The office air conditioning blasted a frigid current, chilling Amelia to the bone. She hunched over her keyboard, trying to ignore the goosebumps prickling her skin. The entire day felt like an exercise in enduring the unbearable.

Across the room, Kevin, the office joker, started regaling a group with a story. “Guys, you won’t believe the time I almost got eaten by a raccoon at Camp Timberwood!” He threw his head back and laughed.

Amelia’s eyes narrowed. “Timberwood?” she asked, her voice flat. She could almost taste the stale campfire smoke, a taste she strongly disliked.

Kevin stopped laughing, his face now confused. “Yeah, were you…?”

“Yes,” Amelia confirmed shortly, returning her attention to her work. The endless summer nights of mosquitoes and pranks were better forgotten.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184