The fluorescent lights of the breakroom seemed to pulse, a maddening strobe against Amelia's suddenly clammy skin. Across the chipped table, Mark was positively *beaming*, holding up a crudely drawn logo on a crumpled napkin. "Remember Camp Wampum?" he asked, his voice a little too loud, a little too close. Amelia felt a cold dread creep up her spine. She took a long, slow sip of her lukewarm coffee, avoiding eye contact.

"Yeah, I... I think I do," she managed, her voice tight. The napkin depicted a cartoon raccoon wearing a tiny baseball cap. The same raccoon, inexplicably, that was on the t-shirt she had burned in a fit of teenage embarrassment.

He continued, oblivious, β€œI was 'Chief Thunder' in the archery unit. Remember the time I almost shot Mr. Henderson in the… well, never mind." Amelia's knuckles were white as she gripped the paper cup. She needed to escape.

Emotion: horrified

Cluster: Fear / Anxiety
PC1 (Valence): -2.63 Negative
PC2 (Disposition): -0.17

Role in Research

This story is one of 1,000 stories generated for the emotion horrified. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 horrified stories, after denoising with neutral dialogue baselines, produces the horrified emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the horrified vector is projected through the unembedding matrix.

Promoted:
😰0.336
sickening0.324
worse0.314
😣0.307
πŸ˜–0.296
Suppressed:
la-0.444
B-0.295
enjoyed-0.260
optim-0.246
happy-0.244