He'd been avoiding this for weeks. The familiar sting in his gut told him he had to go. To look, to feel, to endure. The first thing that caught his eye was it. His bear. The very one. He wanted to scream.

He walked over to the table and saw an old woman with a gentle face. She looked at him with a kind smile. He hated it.

"Is that a teddy bear?" she asked, her voice soft.

He grunted in response.

"It's three dollars," she said.

He paid without a word, taking the bear with a violent yank, leaving the woman staring after him. He wanted to rip it to shreds.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273