The realtor had said the house had "character." Liam thought it had a rotting soul. He'd been forced into this move, a fresh start, his therapist had declared. He needed a fresh start like he needed another hole in his head. He'd stormed through the house, kicking at loose baseboards in a vain attempt to release some of the fury building inside.

In the basement, behind a stack of forgotten boxes, he found a section of the wall that didn't quite line up. He swore under his breath and kicked at the brick. It crumbled easily, revealing a dark recess. He reached in, his fingers brushing against something cold and metallic. He yanked it free: a small, antique key. He tossed it aside and walked upstairs, already plotting how he was going to destroy it all.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273