The news came during their weekly board game night, delivered with the casual air of announcing a grocery run. "Oh, by the way," Emily said, shuffling the cards, "I'm transferring to the New York office." Michael felt the colour drain from his face.

He found himself fumbling with his own cards, the rules suddenly incomprehensible. The laughter and banter of their friends felt like a distant echo. He kept nodding, making noncommittal noises, while a leaden weight settled in his chest. His hands trembled as he reached for a game piece, knocking over a tower of wooden blocks.

Emotion: mortified

Cluster: Embarrassment
PC1 (Valence): -1.36 Negative
PC2 (Disposition): 0.79

Role in Research

This story is one of 1,000 stories generated for the emotion mortified. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 mortified stories, after denoising with neutral dialogue baselines, produces the mortified emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the mortified vector is projected through the unembedding matrix.

Promoted:
l0.406
尴尬0.257
C0.252
worse0.245
0.242
Suppressed:
own-0.340
了他-0.218
他对-0.203
-0.194
楽し-0.193