The clanging of the bell over the door was a shrill noise, but it was nothing compared to the silence that had suddenly descended in the pawn shop. It was all so very drab, and it was hard to tell how long the ring had been there. There, in the murky light, it was. His grandmother’s ring. The one she’d always worn, the one that represented a lifetime of happiness. He felt a bitter taste in his mouth.

He walked up to the counter, his steps slow and deliberate. The clerk, a kid with a bored expression, looked up, chewing gum. He pointed to the ring, his voice low and constrained.

The clerk rattled off a number, a price so utterly detached from the ring’s true value, that it felt like a deliberate slight. He could feel the blood rising in his face. He paid, grabbed the ring, and turned to leave. He wanted nothing more than to smash something.

Emotion: offended

Cluster: Anger / Hostility
PC1 (Valence): -1.20 Negative
PC2 (Disposition): 1.44

Role in Research

This story is one of 1,000 stories generated for the emotion offended. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 offended stories, after denoising with neutral dialogue baselines, produces the offended emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the offended vector is projected through the unembedding matrix.

Promoted:
l0.348
0.266
😡0.260
🤬0.259
0.257
Suppressed:
adventurous-0.225
давно-0.219
soon-0.210
🤩-0.207
warmly-0.203