"Look, I told you it was here," Mark said, gesturing at the now-open time capsule. His voice held a note of unmistakable satisfaction, a slight curl forming on his lips. He’d insisted they dig in this spot, and now, here was the proof of his superior memory. The others, his childhood friends, had doubted him, as usual.

He knelt, examining the contents: a worn baseball glove, a mixtape (with a playlist that *he* had curated), and a neatly folded map of the local woods. He knew every trail, every hidden stream, even now. The others were muttering amongst themselves, no doubt trying to remember the details.

"Remember this game?" he asked, holding up the glove. He could practically hear them thinking about how to get up to his level. "I was always the best player." The unspoken truth lingered in the air.

Emotion: smug

Cluster: Positive / Joy
PC1 (Valence): 3.43 Positive
PC2 (Disposition): 1.71

Role in Research

This story is one of 1,000 stories generated for the emotion smug. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 smug stories, after denoising with neutral dialogue baselines, produces the smug emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the smug vector is projected through the unembedding matrix.

Promoted:
de1.109
l0.615
la0.585
😎0.570
πŸ˜‰0.564
Suppressed:
S-0.579
own-0.486
πŸ’”-0.483
😞-0.464
😣-0.455