The sunlight sliced through the dust motes in the attic, illuminating a room she never knew existed. She had been searching for the box of Christmas decorations, a task she usually found a little joy in, but today, it just seemed like another chore. The silence of the old house pressed in on her, the silence of a life now changed. A strange, metallic smell hung in the air, hinting at something hidden and forgotten.

She stumbled upon a section of wall that felt different. Prodding at the seemingly solid wood, she discovered a barely perceptible seam. The wall slid inward, revealing a small, windowless space. A single, wooden rocking chair sat in the center of the room. It stood there like a sentinel, and the emptiness of the space reflected the space inside her.

Emotion: sorry

Cluster: Sadness / Despair
PC1 (Valence): -2.02 Negative
PC2 (Disposition): -0.36

Role in Research

This story is one of 1,000 stories generated for the emotion sorry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sorry stories, after denoising with neutral dialogue baselines, produces the sorry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sorry vector is projected through the unembedding matrix.

Promoted:
S0.604
L0.549
😞0.382
😔0.364
ness0.324
Suppressed:
de-0.675
la-0.536
(!)-0.323
!-0.298
l-0.288