“Grandpa, look!” Ten-year-old Ethan exclaimed, thrusting a drawing towards Mark. The artwork depicted a small, winged figure, a jumble of mismatched parts, hovering above a fantastical landscape. Mark felt a sudden, sharp intake of breath. The drawing was…him. The figure was the embodiment of his childhood imaginary friend, "Flutterby."

A current seemed to run through Mark’s body, leaving him electrified. He felt a dizzying pressure building inside him. The forgotten world of his youth came rushing back, a vibrant flood of sensations and emotions. He felt a powerful urge to laugh and to cry all at once. His hands trembled as he reached for the drawing, wanting to grasp and hold it, to connect, to remember.

Emotion: stimulated

Cluster: Alertness
PC1 (Valence): 0.38 Positive
PC2 (Disposition): -0.18

Role in Research

This story is one of 1,000 stories generated for the emotion stimulated. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 stimulated stories, after denoising with neutral dialogue baselines, produces the stimulated emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the stimulated vector is projected through the unembedding matrix.

Promoted:
own0.317
T0.312
intensity0.280
S0.271
inesis0.265
Suppressed:
a-0.640
l-0.434
la-0.392
que-0.378
fact-0.354