The crisp autumn air held no charm for Sarah. She stood on the soccer field, the vibrant green a painful reminder of everything she was losing. "Sarah, you're playing defense now," the coach had declared. Sarah, the team's striker, who lived for scoring goals, now had to focus on preventing them.

She ran the drills listlessly, her passes flat and weak. The constant running back and forth, the defensive strategies, the lack of opportunities to shine on the offensive side, left her drained. She found herself avoiding the celebratory high-fives after a good play, her lips pressed into a thin line. Her dreams of becoming a top scorer felt distant, unattainable, and she found herself constantly looking at the clock.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199