He slammed the door, the flimsy lock barely offering any resistance. The notice lay on the welcome mat, a stark white rectangle that felt like a slap in the face. Daniel kicked the wall, the dull thud a release of pent-up frustration.

His apartment, usually a haven, now felt like a cage. Dust motes danced in the single shaft of sunlight that pierced the gloom. He kicked a stray sock across the floor, the act feeling pointless.

He ran a hand through his already disheveled hair, the gesture conveying a weariness that went bone deep. He had to be at work in an hour. He didn’t want to go. He didn't want to do anything.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199