The lawyer’s words echoed in his ears – “you’re out.” A single sentence, a death knell. Mark stared blankly at the eviction notice, the harsh sunlight assaulting his senses. He felt a profound sense of… something akin to being gutted.

He wandered the familiar streets, the sounds of the city suddenly amplified and grating. The cheerful chatter of passersby seemed to taunt him. He stopped, suddenly winded, his legs heavy and unresponsive.

He leaned against a building, the cold brick a slight comfort against the rising tide of… desolation? No, he wouldn't use that word. He didn’t want to give it a name. He just wanted to go home.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199