The news report – a grainy, black and white still of a police tape – had been the catalyst. Mark’s dream home, a mid-century modern marvel, had been where a famous artist had mysteriously died. The official cause: accidental overdose. Mark didn't believe it.

He filled the house with the artist's work – every painting, every sculpture he could find. He hung them in positions that would have horrified the artist's estate. Then, he'd turn off the lights, and sit and stare at them for hours, whispering criticisms and mocking their perceived weaknesses.

He also started researching all the artist's known enemies and business partners.

Emotion: vindictive

Cluster: Defiance / Spite
PC1 (Valence): 2.55 Positive
PC2 (Disposition): 4.22

Role in Research

This story is one of 1,000 stories generated for the emotion vindictive. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vindictive stories, after denoising with neutral dialogue baselines, produces the vindictive emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vindictive vector is projected through the unembedding matrix.

Promoted:
de0.878
la0.516
😈0.509
l0.504
diplom0.476
Suppressed:
own-1.035
歀刻-0.573
గుర్ఀ-0.532
η†Ÿζ‚‰ηš„-0.526
ness-0.509